![]() All in less than a minute.Īnd than there are symbols, storm of holy fire, envenomed strike, scrolls and spell-binded items, to keep your priest's steady dps output. But the cool thing about it is that it speeds up the tick rate of all other dots, basically doubling their damage in that 10s interval.įour beacons have potential to deal 1000 FoE burning damage, and that amount being doubled if not tripled on three cleansed targets. It has 80 base damage as well, which ends up in 236 over 10.3s. ![]() Factor in 36 Might, 31 Int, and it becomes 254 damage over 18.5s, in a 5.6m AoE. The first one to attract attention probably is his Shinning Beacon: 80 base damage over 9s, in a 2.5m AoE. Priest has quite a few damaging fire spells. But while it is obvious how well a priest can buff and debuff, I will briefly elaborate on his potential to deal damage. This pretty much derives from the previous paragraph. And to do all this stuff as fast as possible. To deal high damage with spells over time. The idea is to buff for as long duration as possible. The Falling Moon (aka Moonfire) - Moon Godlike. The Godhammer- Boreal Dwarf - sturdy fellow which prefers arquebuses and Abydon's Hammer. It also comes in 3 flavours bound by the same idea, but using different races, deity and equipment: This build is focused on buffs, healing and is also capable of some serious damage when necessity comes. I plan to add support for a few more conditional functions and break down the parameters further, so you can see things like how many options grant Major disposition points or require different attribute scores, and then I'll move on to exploring the possibility of a visual conversation editor.Checking the aggregated list of character builds, I've noticed there are unexpectedly no ranged priests. Don't get too caught up in the numbers when creating a new character. ![]() This really only means Calisca has one more IsCompanionActiveInParty check than she should.Īlso, here's a funny thing: when you escape the biawac at the start of the game, if only one companion survives, "there is a deep resonance to the wind," but if two companions survive, "there is a deep resonance to the swellingwind." Big difference!. The assumption is these checks are either unused or don't contribute to the "unique dialogue" experience.Īside: There is an IsCompanionActiveInParty check for Calisca much later in the game, but the conditional also checks for other companions as well, so that dialogue will always be shown. I say "accurate as possible" because some conversations where checks appear in search do not have corresponding string tables, so they're not counted.
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